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Meredith Fender

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Faculty Research & Creative Practice

Please browse the page or use links below for

Creative Projects

  • Phelps, Andrew M. and Doris C. Rusch. The Witch鈥檚 Way, 2020-2021
  • Krzysztof Pietroszek, Private Apocalypse of Tim (producer), 2020.
  • Benjamin Stokes, Neighborhood Storytelling System (lead designer), 2018-2020.
  • Phelps, Andrew M. and Aaron Cloutier. Fragile Equilibrium, 2016-2019.
  • Krzysztof Pietroszek, Walking for Freedom: A Venezuelan Story (associate producer), 2019.
  • Michael Treanor, Stick Time, 2017.
  • Benjamin Stokes, Hive Mechanic.
  • Factitious, 2018-2020.
  • Andrew Phelps, Hack, Slash, Backstab, 2015-2016.
  • Brigid Maher, The Mama Sherpas (director), 2015.
  • Andrew Phelps, Splattershmup, 2014-2015.
  • Benjamin Stokes, Sankofa Says (lead designer), 2014.
Screen capture from Fragile Equilibrium by Andrew Phelps

Fragile Equilibrium by Andrew Phelps.

Areas of Interest

Dunlap, K. & Kowert, R. (2021). . Loading鈥 The Journal of Canadian Game Studies Association, 13(22).听听

Dunlap, K. & Kowert, R. (2021).. Proceedings from The 17th annual Tampere University Game Research Lab spring seminar. April 20-22, 2021.

Phelps, A., Wagner, J. and Moger, A. (2020) "Experiential Depression and Anxiety Through Proceduralized Play: A Case Study of Fragile Equilibrium." Journal of Games, Self, and Society. (2) v.1. p.104-149.

Kelli Dunlap, 鈥淢ental Health in Games - How We Can Do Better.鈥 , 2019.

Phelps, Andrew M and Aaron Cloutier. Fragile Equilibrium, 2016-2019.听

Mark J. Nelson, Amy K. Hoover. 鈥,鈥 Conference on Innovation and Technology in Computer Science Education, 2020.

Egert, C. and Phelps, A. (2019) "Balancing Entertainment and Educational Objectives in Academic Game Creation: A Production Focused Studio Classroom Approach." Farber, M. (Ed.) . Hershey, PA: IGI Global.

K Pietroszek, CC Lin. 鈥淯niVResity: Face-to-Face Class Participation for Remote Students using Virtual Reality,鈥 25th ACM Symposium on Virtual Reality Software and Technology, 1-2, 2019.

K Pietroszek. 鈥淰irtual reality as a medium for remote class participation,鈥 Workshop, Long and Short Paper, and Poster Proceedings from the Fifth Immersive Learning Research Network Conference (iLRN 2019 London). Immersive Learning Network, 2019.

K Pietroszek, L Tahai. 鈥淪calebridge VR: Immersive Proportional Reasoning Game for Children with Brain-Computer Interface for Difficulty Scaling,鈥 25th ACM Symposium on Virtual Reality Software and Technology, 1, 2019

K Pietroszek, Z Agraraharja, C Eckhardt. 鈥淭he Royal Game of Ur: Virtual Reality Prototype of the Board Game Played in Ancient Mesopotamia,鈥 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2021

Keiko Katsuragawa, Krzysztof Pietroszek, James R Wallace, Edward Lank. 鈥,鈥 Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016, 128-135.

Stokes, Benjamin. Locally Played: Real-World Games for Stronger Places and Communities, 2020, MIT Press.

Stokes, B., Arroyo, H., Loewen, M., Stevenson, T., Karr, C. J. (2020).: Sharing Power in Game Design by Extending the Card Metaphor. CHI PLAY 鈥20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, 375鈥378. Presented virtually at CHI PLAY, Ottawa, Canada.

Dunlap, K., Shanley, M., & Wagner, J. (Under review).. Live Streaming Culture.

Phelps, A. & Consalvo, M. (2020). Proceedings of the 53rd Annual Hawaii International Conference on Systems Science, Maui, HI. 听听 听听听

Consalvo, M., & Phelps, A. (2019).. Proceedings of the 52nd Annual Hawaii International Conference on Systems Science, Maui, HI. p. 2438-2447. Retrived online:

Recent Publications

Books & Book Chapters

  • Stokes, Benjamin. Locally Played: Real-World Games for Stronger Places and Communities, 2020, MIT Press.
  • Consalvo, M. and Phelps, A. (2021) "Game Development Live on Twitch: Observations of Practice and Educational Synergies" O. Sotamaa & J. Svelch (Eds.) . Amsterdam, the Netherlands: Amsterdam University Press.
  • Connell, M. & Dunlap, K. 鈥淵ou Are the One Foretold; Finding Yourself Through the Journey,鈥 Video Games and Well Being: Press Start, edited by Rachel Kowert, 2020, Palgrave Pilot.
  • Dunlap, K. & Anderson, C. 鈥淔inding Identities: Why Being a Geek is Socially Powerful,鈥 Integrating Geek Culture into Therapeutic Practice: The Clinician鈥檚 Guide to Geek Therapy, edited by Anthony M. Bean, Emorys Daniel Jr., and Sarah A. Hays, 2020.
  • Egert, C. and Phelps, A. (2019) "Balancing Entertainment and Educational Objectives in Academic Game Creation: A Production Focused Studio Classroom Approach." Farber, M. (Ed.) . Hershey, PA: IGI Global.
  • Phelps, A., C. Egert and A. Decker. (2019) "Splattershmup: A Game of Art & Motion". . Ed. K. Schrier. p364-368. ETC Press, Carnegie Mellon University.

Peer-Reviewed Journals

  • Dunlap, K., Shanley, M., & Wagner, J. (Under review).. Live Streaming Culture.
  • Phelps, A., Egert, C. & Consalvo, M. (2021) "Hack, Slash & Backstab: A Post-Mortem of University Game Development at Scale" International Journal of Designs for Learning, 12(1), 16鈥33.
  • Consalvo, M., & Phelps, A. (2021).. American Journal of Play, 12(3), 338鈥362.
  • Dunlap, K. & Kowert, R. (2021).. Loading鈥 The Journal of Canadian Game Studies Association, 13(22).听听
  • Stokes, B., Bar, F., Baumann, K., Caldwell, B., & Schrock, A. (2021).: Adapting a storytelling payphone across Los Angeles. Convergence: The International Journal of Research into New Media Technologies, 27.
  • Rusch, Doris C and Andrew M. Phelps (2020) "Existential Transformational Game Design: Harnessing the 'Psychomagic' of Symbolic Enactment" Frontiers in Psychology.
  • Phelps, A., Wagner, J. and Moger, A. (2020) "Experiential Depression and Anxiety Through Proceduralized Play: A Case Study of Fragile Equilibrium." Journal of Games, Self, and Society. (2) v.1. p.104-149.
  • Dunlap, K., & Rivers, S. (2019).. Journal of Games, Self, & Society.
  • Stokes, B., & Williams, D. (2018). Gamers Who Protest: Small-Group Play and Social Resources for Civic Action. Games and Culture, 13(4), 327鈥348.
  • Swen E. Gaudl, Mark J. Nelson, Simon Colton, Rob Saunders, Edward J. Powley, Blanca P茅rez Ferrer, Peter Ivey, Michael Cook. 鈥,鈥 Entertainment Computing, 2018.
  • Dunlap, K. & Kowert, R. (2021).. Proceedings from The 17th annual Tampere University Game Research Lab spring seminar. April 20-22, 2021
  • Phelps, A., Consalvo, M., and Bowman, N. (2021) 鈥.鈥 Presented at the 54th Annual Hawaii International Conference on Systems Science (HICSS), Kauai, HI.
  • Consalvo, Mia, and Andrew Phelps. 鈥淭eaching Students How to Make Games for Research-Creation/Meaningful Impact: (Is Hard).鈥 International Conference on the Foundations of Digital Games, Association for Computing Machinery, 2020, pp. 1鈥7. ACM Digital Library,
  • Stokes, B., Arroyo, H., Loewen, M., Stevenson, T., Karr, C. J. (2020).: Sharing Power in Game Design by Extending the Card Metaphor." CHI PLAY 鈥20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, 375鈥378. Presented virtually at CHI PLAY, Ottawa, Canada.
  • M Rebol, C G眉tl, K Pietroszek. 鈥淩eal-time Gesture Animation Generation from Speech for Virtual Human Interaction,鈥 Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 1-4, 2021
  • M Rebol, C G眉ti, K Pietroszek, 鈥淧assing a Non-verbal Turing Test: Evaluatina Gesture Animations Generated from Speech,鈥 2021 IEEE Virtual Reality and 3D User Interfaces (VR), 573-581, 2021.
  • Manuel Rebol, Colton Hood, Claudia Ranniger, Adam Rutenberg, Neal Sikka, Erin Maria Horan, Christian G眉tl, Krzysztof Pietroszek. 鈥淩emote Assistance with Mixed Reality for Procedural Tasks,鈥 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 653-654, 2021.
  • K Pietroszek, Z Agraraharja, C Eckhardt. 鈥淭he Royal Game of Ur: Virtual Reality Prototype of the Board Game Played in Ancient Mesopotamia,鈥 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2021
  • Mark J. Nelson, Amy K. Hoover. 鈥,鈥 Conference on Innovation and Technology in Computer Science Education, 2020.
  • Rusch, Doris C. and Phelps, A. (2020) "." Digital Games Research Association (DiGRA) 2020. Center of Excellence in Game Culture Studies. Tampere, Finland. (in-person presentation at DiGRA2021 due to COVID-19)
  • Consalvo, M. and Phelps, A. (2020) "." Digital Games Research Association (DiGRA) 2020. Center of Excellence in Game Culture Studies. Tampere, Finland. (in-person presentation at DiGRA2021 due to COVID-19)
  • Phelps, A. & Consalvo, M. (2020). "." Proceedings of the 53rd Annual Hawaii International Conference on Systems Science, Maui, HI.
  • K Pietroszek, C Eckhardt. 鈥淰olumetric capture for narrative films,鈥 26th ACM Symposium on Virtual Reality Software and Technology, 1-3, 2020.
  • E Pinson, K Pietroszek, Q Sun, C Eckhardt, 鈥淎n Open Framework for Infinite Walking With Saccadic Redirection,鈥 26th ACM Symposium on Virtual Reality Software and Technology, 1-2, 2020
  • K Pietroszek, 鈥淚nteraction in Volumetric Film: An Overview,鈥 Proceedings of the International Conference on Advanced Visual Interfaces, 1-2, 2020
  • D Fujiwara, K Kellar, I Humer, K Pietroszek, C Eckhardt, 鈥淰SEPR Theory, An Interactive and Immersive Virtual Reality,鈥 2020 6th International Conference of the Immersive Learning Research Network (iLRN), 2020.
  • S Lontschar, D Deegan, I Humer, K Pietroszek, C Eckhardt. 鈥淎nalysis of Haptic Feedback and its Influences in Virtual Reality Learning Environments,鈥 2020 6th International Conference of the Immersive Learning Research Network (iLRN), 2020.听
  • S Lontschar, K Pietroszek, I Humer, C Eckhardt. 鈥淎n Immersive and Interactive Visualization of Gravitational Waves,鈥 2020 6th International Conference of the Immersive Learning Research Network (iLRN), 2020.
  • K Pietroszek, 鈥溾榁era鈥欌揅rossing the Fourth Wall,鈥 Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
  • Stokes, B. (2019).. DiGRA 鈥19 鈥 Proceedings of the 2019 DiGRA International Conference. Presented at Game, Play and the Emerging Ludo-Mix, Kyoto, Japan.
  • Stokes, B., Williams, O., Arroyo, H., & Loewen, M. (2019).. Proceedings of CLS 鈥19. Presented at the Connected Learning Summit, Irvine, CA.
  • Phelps, A. & Consalvo, M. (2019) "Development Streaming and Authenticity: Cultural Connections, Democracy and Potential Platforms of Engagement" Media in Transition 10. Boston, MA. 听听听
  • M Treanor, MJ Nelson. 鈥淥rder-fulfillment games: an analysis of games about serving customers,鈥 Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019.
  • Mike Treanor, Mark J. Nelson. 鈥,鈥 International Conference on the Foundations of Digital Games, 2019.
  • Joan Casas-Roma, Mark J. Nelson, Joan Arnedo-Moreno, Swen E. Gaudl, Rob Saunders. 鈥,鈥 International Conference on Agents and Artificial Intelligence, 2019.听
  • Antonios Liapis, Georgios N. Yannakakis, Mark J. Nelson, Mike Preuss, Rafael Bidarra. 鈥,鈥 IEEE Transactions on Games, 2019.
  • Playable experiences at AIIDE 2018, Ben Samuel, Aaron Reed, Emily Short, Samantha Heck, Barrie Robison, Landon Wright, Terence Soule, Mike Treanor, Joshua McCoy, Anne Sullivan, Alireza Shirvani, Edward Garcia, Rachelyn Farrell, Stephen Ware, Katherine Compton. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018.
  • Phelps, A., Consalvo, M., and Egerct, C. "." Presented at the. CHI PLAY 2018, October 28, 2018, Melbourne, Australia
  • Decker, A., Egert. C, and Phelps, A. "Learning to Create or Creating to Learn" International Academic Conference on Meaningful Play, October 11, 2018, p288-304. East Lansing, Michigan. ETC Press
  • J Klafehn, P Inglese, M Treanor, J McCoy, CA Davis. 鈥淲alking a Mile in Simulated Shoes: Development of an Assessment of Perspective Taking鈥, Proceedings of the Eleventh annual MODSIM World Conference, 2018.
  • Mike Treanor, Christopher W. Totten, Joshua McCoy, G. Tanner Jackson. 鈥淢erging Education, Assessment, and Entertainment in Math Games: A Case Study of Function Force,鈥 In the Proceedings of the International Academic Conference on Meaningful Play, 2018.听
  • Jennifer Klafehn, Patricia Inglese, Mike Treanor, and Joshua McCoy. 鈥淲alking a Mile in Simulated Shoes: Development of an Assessment of Perspective Taking,鈥 In the Proceedings of the MODSIM2018 Conference, 2018
  • Dunlap, K. (2018).. Proceedings from 2019 Connected Learning Summit.
  • Stokes, B., Baumann, K., & Bar, F. (2018). "Placemaking across Platforms: Playing to Circulate Stories in the Smart City." In Y. Chisik (Ed.), Proceedings of INTETAIN 2017, the 9th International Conference on Intelligent Technologies for Interactive Entertainment (Vol. 215, pp. 1鈥5). Funchal, Portugal: Springer.
  • Mark J. Nelson, Swen E. Gaudl, Simon Colton, Sebastian Deterding. 鈥,鈥 FDG Workshop: Curiosity in Games, 2018.
  • Simon Colton, Mark J. Nelson, Edward J. Powley, Swen E. Gaudl, Rob Saunders, Blanca P茅rez Ferrer, Peter Ivey, Michael Cook. 鈥,鈥 International Conference on Computational Creativity, 2018.
  • Anna Huang, Sherol Chen, Mark J. Nelson, Douglas Eck. 鈥,鈥 International Conference on Learning Representations: Workshop Track, 2018.

Faculty at Large

Selected non-academic writing and appearances by our faculty

  • Andrew Phelps, "," Games for Change 2021.
  • Andrew Phelps, 鈥淕aming fosters social connection at a time of physical distance.鈥 , 2020.
  • Lukosch, H. and Andrew Phelps 鈥淥nline plagues, protein folding, and spotting fake news: what games can teach us during the coronavirus pandemic,鈥 , 2020.
  • Kelli Dunlap, 鈥淢ental Health in Games - How We Can Do Better.鈥 , 2019.